The conversation around GTA 6 It does not stop growing. Although the rumors of the announcement in October will hardly come true—except for a miracle on the 31st—the community does not lose hope that, in a matter of weeks, Rockstar will make some move that will break the internet. While that happens, some curious people continue to do their thing looking for any type of useful information about the game. Now, for example, they have found a patent related to NPCs (non-playable characters).
Reddit user Tobbelobben30 discovered that Tobias Kleanthousformer leader of artificial intelligence and gameplay programming at Rockstar Games, is responsible for a patent that could fit perfectly with GTA 6. The document, of course, belongs to Take-Two Interactive, the company that owns the Edinburgh studio.
It is worth mentioning, on the other hand, that it was registered during April of this year. It is common that, when a company prepares to present a project still in development, records of all kinds begin to emerge. Brands, technologies and other resources that must be protected.
Thus, the patent in question describes a system whose purpose is to control the animations and movements of “moving objects” – excuse the redundancy – such as NPCs.
In almost all video games today, animations are done separately based on the movement required. In GTA 6However, there would be a block animation system. That is, specific animations for arms, hands, legs, heads, etc.
How does this technology benefit GTA 6? Well then It would be possible to combine these blocks so that the NPCs have more varied final movements.
Another advantage is that Rockstar Games would not have to develop specific animations for different types of situations. Based on the context surrounding the NPC, the animated blocks join together like LEGO pieces until they have a single movement.
In the end, the NPCs GTA 6 they would have a wide variety of movements to make them behave in a more realistic way. We sense, of course, that Rockstar will develop a huge library of animation blocks to take advantage of its new technology.
“Think of a game character who walks in the rain, feels tired, or gets injured. Instead of designing separate animations for each of these situations, you use the blocks to assemble the character’s movements naturally. This means that GTA 6 can have more diverse and realistic animations. So, you’ll see characters moving in ways that match the weather, their energy level, and their injuries. This makes the game feel more immersive.”
Undoubtedly, it is complete madness. If this system finally sees the light in GTA 6would mark a before and after for animation in video games. Red Dead Redemption 2 is already outstanding in terms of animation, so imagine what such a big leap would be in the next installment of Grand Theft Auto.
Be careful, this is not the first time that Rockstar Games registers a patent linked to NPCs. In 2021, another document laid out a system that would make non-playable characters have more realistic behaviors. Thanks to artificial intelligence, they could react logically to the environment around them.
“The NPCs could recognize, for example, the type of road you are traveling in your vehicle. If you are traveling on a road, they will increase speed and make appropriate maneuvers to change lanes. But they will also know that the braking distance is different and that the climate can influence. On the contrary, if they are moving through a residential area, they will go slower and will be able to execute maneuvers to avoid traffic on a street with only one lane,” we explained to you almost two years ago.